Sep 19, 2017 This page covers Divinity: Original Sin 2 presets. A preset is the equivalent of a class in Original Sin 2.However, while they provide a useful starting point, they do not limit your ability to develop a character in alternative ways.
This page of the Divinity Original Sin 2 guide contains a detailed description of Wayfarer. You'll get acquainted with the basic information on this class, recommended playstyle, as well as its biggest advantages and potential disadvantages.
Starting Talent. Pet Pal: Enables you to talk to animals. Starting Skills. Conjure Incarnate: Conjure a personal elemental that matches the ground surface it's summoned onto. Your incarnate can be buffed with infusions. Dimensional Bolt: Shoot a volatile bolt that deals damage of a random type, and then creates a corresponding surface. Elemental Totem: Target a ground surface and conjure. Conjurer - Divinity Original Sin 2. Divinity Original Sin 2 Builds - Druid (Mage/Summoner) Reply Replies (0) 1 +1. 27 Sep 2017 05:24. This class is basically a one man army early on. I am currently doing fane mixed with warfare and summoning with lone wolf, at level 10, I have enough ap to summon my giant beastie. Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. This page features the builds created by Castielle on youtube, you can find detailed written build guides here.Also please feel free to add your Build! (text only) to this page.
In case of Wayfarers, this class is more range-oriented, albeit you should use the extra skills that often help to avoid tough situations. You should develop both aspects, but everything depends on how your party is composed. If the party has a marksman already, you should invest in strategic moves in the further part of the game, in order to avoid doubling the talents.
Remember about the skills that allow for burning and poisoning enemies. Try to use them during encounters, and your first line will have an easier time in combat.
You can find the base parameters for this class below.
Attribute
Wayfarer has two enhanced attributes by default
Attribute Name | Value | Notes |
Finesse | +2 | Ranged combat requires adequate investments in finesse, as most of ranged weaponry is scaled according to this attribute. |
Intelligence | +1 | Various advantages starting abilities should be supported by an adequate development of the hero when it comes to the said attribute. As a result, Wayfarer will still be effective with his abilities, which can be especially useful during tough encounters. |
Abilities and Talent
In case of the Wayfarer three abilities were developed:
Name | Value | Notes |
Huntsman | 1 | Gives a character access to abilities that use bow/crossbow and a bonus to attacks performed from a high ground. |
Geomancer | 1 | This ability aids effective use of starting skills, while allowing better armor regeneration at the same time - it effectively substitutes vitality during the initial turns. |
Bartering | 1 | Being able to make good profit off the loot you find is instrumental to keeping your cash balance at the right level. You should have at least one person in your team that specializes in this area; you'll be ready for any expense necessary. Apple mac buy. My personal account works almost flawlessly. Easily share documents, photos, and other files with friends, family, and colleagues. MKB58, the Pesonal One Drive account works very wellI have experience with both the Personal One Drive as part of my 365 subscription and on a SharePoint work account. |
Talent
Pet Pal - allows talking with animals.
Starting Skills
Icon | Name | Notes |
Pin Down | Allows a character to deal damage by using a ranged physical attack and inflict Crippled effect (if the target doesn't have physical armor) - this status immobilizes a target. | |
Elemental Arrowheads | One of the most unique abilities in the entire game. It allows a Wayfarer to dip an arrowhead in an element that they stand next to - fire deals Fire damage, blood causes Bleeding and Oil can slow down an enemy. | |
Fossil Strike | The hero sends an earth ball that deals the damage as a result of the blast, and leaves an oil trail behind it. You should always have a few incendiary bottles in order to maximally increase the spell effectiveness. |
Wayfarer - Races
Race | Predispositions | Notes |
Elf | High | Typically to the ranged classes, elves show the best predispositions towards them. A good trick is eating the found body parts to create blood puddles around yourself. Next, you can back off and change them into poison, which will surely hinder the enemy's movements. |
Human | Average | High initiative can be useful when trying to move to a better position, or a better use of utility items' combinations or starting skills. |
Dwarf | None | Lack of natural predispositions. |
Lizard | Average | An intelligence bonus will surely be useful when operating the starting skills. But an attempt to transform a mage into a ranged fighter can lower his effectiveness in the early phase of the game. |
Which abilities are worth choosing?
A Wayfarer has access to two schools (Huntsman and Geomancer) which means that they can choose from 8 starting abilities. Two out of the three abilities are very important, one can be changed - all is presented in the table below.
Icon | Name | Notes |
Pin Down | This ability is extremely useful for this character, you shouldn't change it. | |
Elemental Arrowheads | This ability is useful throughout the entire game so you shouldn't change it. | |
Fortify | This ability is much better than Fossil Strike because Slowdown Arrows, that can serve as a replacement for Fossil Strike, are easy to obtain. Fortify allows a character to increase their physical armor and (what is the most important) it doesn't allow enemies to teleport that character to other place. |
This page of the Divinity Original Sin 2 guide contains a detailed description of Conjurer. You'll get acquainted with the basic information on this class, recommended playstyle, as well as its biggest advantages and potential disadvantages.
Conjurer is a class that is perfect for support - in default, it can summon creatures on a battlefield that can help their team and attract attention of an enemy which is especially useful when team members are vulnerable to attacks. When it comes to races, the best ones are Dwarf or Human - in the first case a character receives additional Vitality and chance for Dodge and in the second case a character has higher Initiative and Encourage ability that can give extra support. In default, a Conjurer starts with Pet Pal talent which allows this character to speak with animals - if you don't have any other characters with this talent then this is a good choice.
Below, you can see starting parameters for this class.
Attributes
Divinity 2 Conjurer Build
In case of Conjurer two abilities were improved.
Attribute name | Value | Note |
Intelligence | +1 | Additional Intelligence point allows a Conjurer to deal more damage by using magic staffs and wands as well as spells that are based on this attribute. However, it doesn't affect abilities from Summoning school which allow a Conjurer to summon various creatures on a battlefield. |
Constitution | +2 | Conjurer is a class suited for supporting their team and not dealing damage so additional 2 points that increase health points are a great choice. |
Abilities and Talents
In case of Conjurer three abilities were developed.
Name | Value | Notes |
Summoning | 1 | Points in Summoning strengthen all summoned creatures by increasing their health points, magic and physical armor as well as an amount of damage dealt by them. This ability is crucial to this character. |
Loremaster | 1 | Thanks to this ability a hero can identify items and gather information on enemies such as their resistance to a given element, amount of Initiative points or their skills. |
Leadership | 1 | This ability increases resistance to all elements and boosts a chance for Dodge for all nearby allies (excluding the class that uses it). Goes well with other abilities of this class and its main role on a battlefield. |
Talent
Divinity Original Sin 2 Fane Conjurer Build
Pet Pal - allows a character to speak with animals.
Starting abilities
Icon | Name | Notes |
Conjure Incarnate | Conjurer's key ability because it allows them to summon a familiar that is controlled by the caster. What is more, familiar's type, its traits and special abilities depends on what kind of surface it was summon on - if a familiar was summoned on Fire it gets Fireball spell and is invulnerable to fire while if it is summoned on blood, it receives Mosquito Swarm spell and is invulnerable to Bleeding status effect. A great starting spell for this class - with time, this character gets more and more abilities that can strengthen their familiar - more detailed information can be found in 'Magic schools and skills -> Summoning' chapter. | |
Dimensional Bolt | A very interesting spell because its effectiveness doesn't lie in damage but in ability to deal damage from a random element but it also creates a surface (Oil, Frozen ground, Poison etc.) based on that element. | |
Elemental Totem | One of the best skills that can be used in the beginning of the game. Allows you to summon a totem that attacks all nearby enemies and receives features of a surface on which it was summoned - more detailed information can be found in 'Magic schools and skills -> Summoning' chapter. This ability allows you to summon one totem per turn, their maximum number on a battlefield is 3. Also, enemies have a weird tendency to attack these totems instead of player's characters - because of that they serve as a good distraction. |
Conjurer and Races
Race | Predispositions | Commentary |
Elf | None | Elves aren't suited for this class - their special ability, Flesh Sacrifice, increases damage and grants additional AP but a Conjurer won't make any use of both of these features. |
Human | High | A very good combination because Conjurer is a support class and Humans have access to a special ability called Encourage which increases basic attributes of all nearby allies. In addition to that, they have higher Initiative which allows them to make a move before others and summon a familiar as fast as they can. |
Dwarf | High | Similarly to Humans, Dwarves are great for this class - their unique talent, Sturdy, increases their Vitality and Dodges which is very important for a support class like a Conjurer. |
Lizard | None | Similarly to Elves, Lizards aren't suited for being a Conjurer - they don' have any bonuses to key attributes and their special ability, Dragon's Blaze, has a very short reach. |
Which abilities are worth choosing?
A Conjurer has access to one school, Summoning, which means that they can choose from 4 starting skills. Three default skills are the best ones so you shouldn't make any changes here. Because of that you should use Conjure Incarnate, Dimensional Bolt and Elemental Totem.